Sunday, April 15, 2018

How to configure Cinelerra for YouTube Upload

Thanks to this guy here I've finally figured out how to configure my Cinelerra setup to actually render YouTube friendly.

Whenever you upload a video to YouTube and the server is not happy about your codec settings it mentions that you should use these settings for better quality of your upload. I assume that using the correct settings prohibits reencoding the video on the servers. For years now I didn't care but on my last uploads I got encoding problems and video artifacts and now wanted to have the correct configuration in my setup.

The ffmpeg configuration suggested from mikoim is this one:

ffmpeg -i input -c:v libx264 -preset slow -profile:v high -crf 18 -coder 1 -pix_fmt yuv420p -movflags +faststart -g 30 -bf 2 -c:a aac -b:a 384k -profile:a aac_low output

The current release of Cinelerra removed the possibility to enter a custom ffmpeg command line in favor of a rather confusing graphical interface which is easy to learn but difficult to master.

  1. Select FFMPEG as file format
  2. Select mp4 as output
  3. Activate Audio and open Audio Dialog
  4. Select h264.mp4 as profile which means AAC by default.
  5. Enter this in the Options field:

  6. Enter 384000 into bitrate and -1 to quality.
  7. Close Audio Dialog.
  8. Activate Video and open Video Dialog
  9. Select faststart_h264.mp4 as profile.
  10. Set Bitrate to 0, Quality to -1 and Pixels to yuv420p
  11. Enter this in the Options field:

    x264opts cabac=1:keyint=25
  12. Close Video Dialog
  13. Render! Yeah!

In case you want it more graphic here you go.
My Cinelerra is set to german but it should look exactly the same.
Render Settings

Audio Dialog

Video Dialog

Sunday, March 25, 2018

Everdrive VRC6 Test Application

I've learned some NES development and decided to build a testing application to verify the resistor used with the NES sound mod.

This is also my first open source project, yeah!

The sound level was evaluated using the emulator nestopia as It seemed to have high hardware compatibility.
Strangely enough I can't find a reliable source of the proper ratio between APU and VCR6 volumes. So all I can do is to rely on nestopia.
FamiTracker for example has exactly the same volume for a maximum level pulse wave of both sound chips.

If everyone out there decides that I'm wrong with this program please don't hesitate and contact me.

Tuesday, March 13, 2018

Everdrive VRC6 Fix Update

The VRC6 Mapper for the Everdrive N8 was updated to support more volumes.
Download the new package here.

As before the name of the RBF file show the volume. 24Mod_75_70.RBF has 75% of maximum volume on High Setting and 70% at Low Setting.
Please keep in mind that the current version of the Everdrive have the Low Setting removed from the Options menu.
So only the first number is relevant now.

To install this mapper overwrite the 024.RBF file inside EDFC/MAPS with the file of choice.

As always I can't guarantee for proper function and the files are given as is.
I've tested a few of those RBF files but if they do damage your hardware it's your fault for modifying the Everdrive's firmware.

Sunday, October 29, 2017

Boku no Hero Academia - You Say Run! - ProTracker Cover

This doesn't really have anything to do with electronic tinkering or software development.
But still I'm pround of this result and also want to share it here.

Friday, October 27, 2017

picoPSU + Adapter + Thingiverse Case = Amiga Power Supply

As I've already lost two 1200 units for unknown reasons (Well at least one of them) and because original Amiga power supplies seem to be crafted in Hell by Cacodemons I decided to get for an ATX PSU instead.

People on the internet and on the DoReCo this year seem to replace it very often. So why not? All you need is 12V, 5V and -12V and you are done. Every usual PSU for PCs can deliver this at high currents.

I'v stumbled across this website. This guy analyzed various options for replacement and also delivers some hardware to support it.

I've bought one picoPSU ATX adapter from him and ordered the picoPSU90 from Amazon.
On Mr. Stedmans page there is also a suggestion for a printable model of a shrunken down Amiga PSU suited to contain the circuit.

I don't own a 3D printer as I was in believe that I wouldn't need one ever.
(It's also my opinion that something like this should be shared in a group as one person would probably print too seldom to justify the costs.)
But I have a friend who has one and was able to print this thing overnight on an Ultimaker 2+.

The whole result is far from perfect and not as good as shown on Thingiverse. But the printer was set on 1.5x speed so maybe this is the reason why.
I'm still happy as this is the first time I've ever 3D printed something.

What is there still to say? I'll let the pictures talk.

This beast is powered by an external 12V adapter giving 5A resulting in 60W.
The picoPSU could do more but I didn't have a fitting adapter around. But 60W is still a lot, even for an Amiga.

I've tested it and I was kinda confused. The voltage ramps of the power up seem to be different compared to the original PSU as the screen goes green and the audio gives a clicking sound after powering up. Shortly after that the screen goes black like it should when an A1200 is booting and after that the system is running.

I hope this is just an unimportant side effect. I'm not an experienced analog guy.

Apart from that this is a really nice and clean solution.

Sunday, April 16, 2017

Super Turrican MSU 0.4 + Super Turrican Soundfix 0.1 released

As Super Turrican MSU 0.3 kinda lead to confusion for a few people and I've stumbled onto some other stuff I decided to release a new version.

Changes for v0.4:
  • Assumed to fix Soundglitch (Removed 16 bit writes to $2140, further tests needed)
  • Fix swapped music of stages 1-2 and 1-3
  • Replaced IPS by BPS and more cleaned up package
  • Moved volume boosted sd2snes version for revision F and older into subfolder.
    As I no longer possess a revision F sd2snes active support for this revision is kinda sorta dropped as testing is not possible for me any more.
Download Super Turrican MSU 0.4

Also the Super Turrican Soundfix proposal needs further test data.
The patch is now also available for the NTSC version of the game.

Download Super Turrican Soundfix 0.1

Known bugs
During my testing it kinda happened again once. So the sound fix sadly doesn't work. My guess is that this never will be fixed which is quite sad. If enough people provide testimony for this modification to not help at all, I will make a version 0.5 which removes this hack as it might lead to unwanted side effects.

Please keep in mind that I'm growing more and more tired of testing this game with a full playthrough every time I update this. Especially now with 6 different ROM files resulting from both these hacks.
This is why I cannot guarantee proper function.
If this package deals damage to your hardware I'm not responsible for it.
If you encounter any bugs or uncertainty please use this blog to contact me.

Wednesday, March 15, 2017

Super Turrican Soundfix proposal

It seems not a lot gamers have played Super Turrican. This is my assumption and it has to be true as not much information is available on a significant bug this game has.

While playing the game more frequenty on the sd2snes to do the MSU hack I ran into issues sometimes. The sound glitched up. I was pretty certain that this was not caused by my hack as I had the same issue very rarely with my original PAL cartridge and blamed it for this. There is actually a video on YouTube showing off how it could sound like. Please turn down the volume as headphone user :3

There also do exists some discussion on that topic on some forums:

Let sum this up here:

  • It happens on the NTSC and the PAL version. (I've tested this)
  • It never appeared to me on higan while developing my MSU Hack.
  • It is caused by a soundeffect and not music. (As my hack doesn't have music on levels)
  • The glitch only happens on 1chip SNES hardware. (Assumed)
  • Chances for this bug to happen are quite low. It's possible to make a complete run of the game without having issues at all.

Also there do exists a theory that the blue laser makes this happen more frequently. I can not approve that as it happend to me with the spread shot once too.

It's a mystery why this was unnoticed so long as the game has aged for quite a while and it seems to be unnoticed until 2010.

I never really intented to try to solve this issue as I can't debug it with an emulator. But a few weeks ago I've read this article.
It says:
Hardware Quirk! When writing in 16-bit values to 2140 / 2141, a noise pulse (or some technical thingy) may write data to 2143 too! Always write to 2140 / 2141 with 8-bit writes if this is undesired.

So that's some interesting stuff to look into.
I've modded higan for that purpose to detect 16 bit writes to 2140. As it turns out games like Super Turrican 2 and Super Bomberman 4 didn't have these while Super Turrican uses these writes for loading SPC data between the levels.

I've removed these instructions and replaced them by subroutines which write these values as separated bytes. I did one playthrough and no bug happend yet.

What I now really need are players that love to play Super Turrican and willing to test this patch to give me some test statistics.

Here is the download link for the PAL versions patch.
Apply using flips or some other patch tool.

Please keep it mind that this is ONLY a soundfix patch. No MSU hack is applied here. I will update the MSU version of my hack with this fix when I've finished resolving issues with sd2snes revision differences on volume levels.

The NTSC version will follow if we are able to proove that the fix is actually working.

Here the md5sums for checking:
90c9fe8386a7f69de475c58bb8de01f7  Super Turrican (Europe).sfc
d17a07bd58bf295fe09ff6d88f7d0151  SuperTurricanSoundFix_PAL.bps
5d214342d2eb3beae115471e4dbc1a6e  SuperTurricanSoundFix_PAL.sfc