While playing the game more frequenty on the sd2snes to do the MSU hack I ran into issues sometimes. The sound glitched up. I was pretty certain that this was not caused by my hack as I had the same issue very rarely with my original PAL cartridge and blamed it for this. There is actually a video on YouTube showing off how it could sound like. Please turn down the volume as headphone user :3
There also do exists some discussion on that topic on some forums:
http://www.racketboy.com/forum/viewtopic.php?f=17&t=37267
http://shmups.system11.org/viewtopic.php?f=6&t=40996
Let sum this up here:
- It happens on the NTSC and the PAL version. (I've tested this)
- It never appeared to me on higan while developing my MSU Hack.
- It is caused by a soundeffect and not music. (As my hack doesn't have music on levels)
- The glitch only happens on 1chip SNES hardware. (Assumed)
- Chances for this bug to happen are quite low. It's possible to make a complete run of the game without having issues at all.
Also there do exists a theory that the blue laser makes this happen more frequently. I can not approve that as it happend to me with the spread shot once too.
It's a mystery why this was unnoticed so long as the game has aged for quite a while and it seems to be unnoticed until 2010.
I never really intented to try to solve this issue as I can't debug it with an emulator. But a few weeks ago I've read this article.
It says:
Hardware Quirk! When writing in 16-bit values to 2140 / 2141, a noise pulse (or some technical thingy) may write data to 2143 too! Always write to 2140 / 2141 with 8-bit writes if this is undesired.
So that's some interesting stuff to look into.
I've modded higan for that purpose to detect 16 bit writes to 2140. As it turns out games like Super Turrican 2 and Super Bomberman 4 didn't have these while Super Turrican uses these writes for loading SPC data between the levels.
I've removed these instructions and replaced them by subroutines which write these values as separated bytes. I did one playthrough and no bug happend yet.
What I now really need are players that love to play Super Turrican and willing to test this patch to give me some test statistics.
Here is the download link for the PAL versions patch.
Apply using flips or some other patch tool.
Please keep it mind that this is ONLY a soundfix patch. No MSU hack is applied here. I will update the MSU version of my hack with this fix when I've finished resolving issues with sd2snes revision differences on volume levels.
The NTSC version will follow if we are able to proove that the fix is actually working.
Here the md5sums for checking:
90c9fe8386a7f69de475c58bb8de01f7 Super Turrican (Europe).sfc
d17a07bd58bf295fe09ff6d88f7d0151 SuperTurricanSoundFix_PAL.bps
5d214342d2eb3beae115471e4dbc1a6e SuperTurricanSoundFix_PAL.sfc